Dart Game Rules
Rules For Looper
This is a very simple yet fun game to play. It is
very similar to the basketball game "Horse" (you
may know that game under other names). It may be
played by any number of players and is more fun
with alot of people. This game is actually pretty
boring with only two players.
To win the game you must be the last player to have
any lives left.
Players names are written in any order down the
left side of the scoreboard. Usually, a throw
of one dart each at bullseye with the closet
player throwing first and the furthest throwing
last. After the first game, the first player to
get knocked out plays first and so on. Three
tallies are marked next to each name to indicate
the number of lives left.
The first player throws one dart left-handed (or
right-handed if that player is a lefty) to set
a random target. Because the first player has
no chance to lose a life, the random throw is
used to give the second player a fair chance.
The EXACT wedge or bullseye the dart landed is marked on the
scoreboard. If the dart lands in the 5 between
the triple ring and the bullseye, you would mark
"S5" to indicate the small wedge of the 5. If
the dart landed in the triple 5, you would write
"T5". If the dart landed in the 5 between the
triple and the double rings, you would write "B5"
to indicate the big wedge of the 5. If the dart
landed in the double 5, you would write "D5".
The next player now must try to land a dart in the
exact same wedge of the board. If that player is
unsuccesful with all three darts, one life is erased
and the next player has a chance.
If the player is successful in matching the wedge any
darts remaining in hand may now be used to score a
new target. If the target was hit with the third
dart, the player pulls the darts and has all three
to establish a new target. All three darts need not
been thrown in a turn the player may stop at any time
after the number was matched and the last dart thrown
at the board is the new target. The player may not
make a choice of the darts thrown, only the last dart
counts. If the player misses the board with the last
dart that can be thrown, a life is lost and the target
remains at the previous one set.
For example, a player has to hit "S5" (the small wedge
of the 5). With the first dart he hits the "S5". He
now has two darts to set a new target. He aims at double
bull ("D25") and hits it. He may now choose to sit down
and not throw the third dart and leave the "D25". Let's
say that, for some insane reason (maybe drunkeness), he
decides to try for a double 18, and misses off the board.
He now loses a life and the next player now must hit "S5".
The next player now gets up and hits the "S5" on his third
dart. He pulls his darts and throws his first dart and
hits "T20" (triple 20). Satisfied, he sits down choosing
not to throw the other two darts.
If a player sets a target and all other players fail to
match the target, when it's that players turn again, no
throw is neccessary. The player may choose to stay
seated and keep the same target number. If the player
chooses to risk trying a turn, the player MUST hit the
target same as everyone else. If the player misses a
life is lost just as if he did not set the number that
stumped everyone else. It is usually wiser to just
leave the number and not take the risk.
"So why do they call this 'Looper'?" The reason is that
CLOSED loops of the numbers around the outside of the board
count as valid targets! For example the loop that makes up
the lower half of the number 6 is a target, however the upper
hook of the 6 is not. These are written as "L", for example
"L16" would meand the loop of the 16. The 8 and 18 each
have two valid loops and which one is hit does matter. They
would be notated as "UL8" for upper loop of the 8 or "LL8"
for lower loop of the 8. As you can imagine loops are very
hard to hit and are also very risky, if you miss slightly,
you did not set a target number. However, if you do hit a
loop, the other players have the difficulty of matching it.
The only real strategy here is one of opportunity. If you
hit the target number and have at least two darts to set a
new one, try one dart at a loop. If you hit it sit down.
If you don't, make sure you hit a new target even if it's
an easy one with your last dart. Remember, hitting a big
fat 16 and giving the next player an easy target is better
than losing a life because your threw all your darts at a
loop and missed or having a bounce-out with your last dart
aiming for that double bull.
If you find this site useful, why not "buy me a beer?"
C'mon, if I showed you all these games in a bar you know you would! ;-)
But seriously, if you like my site and got lots of info from it, why not make
a small donation to help with my costs of running this site?
Return To Dart Games
Page created by: dartsNO-SPAM@mostdartgames.com
To contact me, cut-and-paste the e-mail address above into your mail program and delete the words NO-SPAM.
Sorry to do that, but I was getting hammered with spam from this web-site!